Shape Game

- Team Size: 1
- Dev Time: 6 Weeks
- Platform: PC
- Engine: Godot 4
Shape Game is a physics-based puzzle game made in Godot. I developed it over the course of six weeks to present it at GDC 2025.
Mechanics
The core of Shape Game is its mechanics. The player character is bouncy, fast, and tricky to control, but smooth and predictable once you master it. Likewise, every level is designed to teach or test one of the many puzzle mechanics of the game.

Style
My secondary focus for Shape Game was style. I made this game to be presented at GDC, and I wanted it to look like it. I learned a lot about shaders and color theory to make the game look the best I could.
GDC
I presented Shape Game at GDC 2025. It was an amazing experience. I got a lot of good feedback and met a lot of cool people.
