8K PIZZA

  • Team Size: 6
  • Dev Time: 5 Months
  • Platform: PC
  • Engine: Unreal Engine 5
  • My Role: Programmer

8K Pizza is a puzzle platformer about delivering pizza to strange locations. You travel over rooftops, leap over ramps, and dodge zombies to deliver fresh pizza to customers in need.

For this project I dabbled in almost every aspect of development, from 3D Modelling, to UI, to Level Design. But my primary role was as a programmer.

Car Controls



I wanted the car controls to feel snappy, yet chaotic. The player should feel in control, but only just barely. I took inspiration from games like Smashy Road and Crazy Taxi to design car physics that met those requirements. One problem our playtesters were initially having was that the car was janky and inconsistent, so tweaking the parameters to maximize stability while maintaining the desired chaos was essential.

Zombie AI



One of my other interesting contributions was the zombie pathfinding AI. It was a very simple AI that uses a behavior tree, navigation mesh, and basic AI sensing. It was my first time doing pathfinding in UE5 though, so it was cool to learn something new.